Comrade Maps
COMRADE MAPS
Place Barricades. Reroute Citizens. The Streets Belong to the People.
Comrade Maps is a real-time pathfinding strategy and visualizer game set in a constructivist Soviet metropolis. Spend your barricade budget to intercept and delay state-mandated routes, forcing search algorithms—A*, Dijkstra, BFS, and Greedy Best-First—to adapt on the fly.
★ Key Directives
- Dynamic Algorithmic Expansion: Watch wavefront search nodes and route corridors compute in real time as streets are blocked.
- Pathfinding Lab Mode: Pause and step through search algorithm frontiers node-by-node with the visual debugger.
- Two Custom GLSL Visual Modes: Toggle between Propaganda Halftone (Key 1) with warm vintage print aesthetic and Intel Gridwire (Key 2) with Sobel edges and scanlines.
- Atmospheric Soundscape: Era-inspired orchestral soundtrack, mechanical chimes, and optional Soviet-accented briefing narration.
- Daily Dispatch Challenge: A fresh procedurally generated city every day with stamp certificate export.
★ Operational Controls
| Control | Action |
|---|---|
| Left Click / Drag | Place barricades on street intersections |
| Right Click | Remove barricade and refund budget |
| WASD / Arrow Keys | Pan camera around the city |
| M | Toggle Build / Free Camera Orbit mode |
| 1 / 2 | Switch full-scene shader (Propaganda vs Intel) |
| Space | Pause / resume algorithm expansion in Lab |
| [ / ] | Step debugger backwards / forwards |
| H / Esc | Open Directive Manual / Pause Menu |
Issued by the People's Cartographic Directorate · For Public Education
| Published | 24 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | poxju |
| Genre | Educational |
| AI Disclosure | AI Assisted, Code, Sounds |


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